![]() ![]() There's also a smattering of exclusive content for the Switch version. This is only extended further with the Season system, which allows you to create a new character for said season with extra bonuses and other lovely things to do. With all the character classes, variety in abilities, and impossibly large loot pool to dive into, it’s one of those games where you can keep going as long as you’d like, with no traditional 100 percent completion goal in sight. If you’re not sounding overwhelmed by the repetitive nature of the combat you might not be frothing at the mouth over the idea, but if it’s something you enjoy, you can play this game ad nauseam. The replayability of the game can’t be overstated. Occasionally you’ll come across an interesting locale, but a lot of the surface world is rather dull. The first chapter takes place in a very typical medieval-style high fantasy town with zombies and stuff like that, and as well as the repetitive gameplay loop there’s also little to change things up thematically. It’s a style of play that works, and works extremely well, but the first few hours of play can feel a little bit monotonous from time to time. All of this is done by extinguishing as many bits of evil as possible as you crawl through dungeons, deserts, hellish catacombs, and other things that are generally dank and/or violent. ![]() You’ll be completing quests for various townsfolk, pushing the main storyline further, and stumbling into ‘Events’ that give you a quick challenge with the promise of some sort of reward, which is usually gold and loot. In several words, satisfying and rewarding, if slightly repetitive. So you’ve got a character, armour, weapons, and special shiny abilities, all in the name of murderousness but how does this said murderousness gameplay feel? In a word, good. They have a decent variety to them, but this variety is restricted more in some classes than others, and you’ve no way of knowing what you’ll be able to learn until you’ve started the game and actually unlocked each ability after hours of play. The abilities you learn are dished out in a very linear fashion, and unless you choose ‘Elective Mode’ in the options menu, only one from each category can be assigned at any one time. You’ll have to balance using and recharging your particular brand of magic-type stuff when fighting nasties so you’re not caught in a sticky situation where you end up dying like a ninny. Life is your health bar, and the other meter - be it Discipline, Spirit, or just plain Mana - is drained when using special moves and recharged when using so-called standard attacks. Sadly, there’s no way to customise the physical features of any character you create, but given how far away they are from the camera 99 percent of the time, it’s a disappointment that fades rapidly.Įach class has Life, and their own flavour of what is essentially Mana to deal with. Oh yeah, should probably talk about that, shouldn’t we? When you start the game you’ll be asked to choose one of seven classes, which determines a heck of a lot about how you’ll play the game, as well as your gender. #DIABLO III REVIEW FREE#You’ll not be free to use it all though, as certain weapons cannot be used by certain classes. ![]() The Diablo formula is relatively simple you have a character who runs around from an angled top-down perspective that some may call isometric, and you command that character to do all sorts of wholesome things like raise the dead and kick a giant ethereal bell in order to murder as much nastiness as is feasible. Thankfully, it’s 2018 now and most companies have got this whole internet thing down pat for the most part - but even with stable netcode, can a 5-year-old game stand up to modern scrutiny? Well, yes, but let’s pretend the answer’s not so obvious, at least for a bit. ![]() Of course, some people managed to find something to moan about, but admittedly a lot of that surrounded issues with Diablo III when played online. Coming off the success of such a beloved game as Diablo II after quite a few years was a bold move by Blizzard, as any shift away from the old mechanics could easily have been taken poorly by those that played - and loved - the first two games. ![]()
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